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Anyone at the Festival can enter in the Male, Female, U12 or U18 categories. |
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Lead Climbing Competition by evolv
- 3 Routes set for each category
- Prizes for this competition courtesy of evolv
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Rules: All routes are climbed 'Flash', which means that competitors are free to watch others climb the route, but do not get to 'try' the route before entering. Competitors may then enter as many times as they wish to progress their 'High Point'.
Scoring: Each hold is assigned a number. If you touch this hold (eg hold 25) then you are credited with '25-'.If you hold this hold you get '25'. If you make progress towards the next hold (but don’t touch it) you get '25+'.
Time: does not have a bearing on the score but there is always a maximum time given by the chief judge in which the climbers must complete the route. If the climber is still climbing when this time period has elapsed (normally 6-8 minutes), they will be asked to stop climbing and their score will be taken from the highest point they reached at the end of the stated time period.
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Bouldering Competition by Metolius
- 6 Routes set for each category
- Prizes for this competition courtesy of Metolius
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Rules: 3 attempts on a problem whenever the climber chooses. A climber may 'feel' any hold before attempting the problem, but may not hang from any hold.
Scoring: 10, 7 or 4 points dependant upon whether the problem is completed on the 1st, 2nd or 3rd attempt.
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Dyno Competition by Prana
- Dyno to a jug! and go as far as you can!
- Prizes for this competition courtesy of Prana
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Rules: Dyno Competitions will be run once on Saturday and once on Sunday. Climbers will have 3 attempts on each distance to progress to the next distance.
Scoring: The furthest dyno's over the weekend win! The jug must be held for 2 seconds.
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Speed Climbing by Orange House Climbing
- 1 route set for the weekend for all categories
- Prizes for this competition courtesy of the Orange House
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Rules: Climber's time will start when the wall is first touched, and stop when the top hold is held. The Final hold must be held for 2 seconds to 'complete' the route, but the time will stop when the hold is touched. If a Climber fails to 'hold' the final hold, the attempt is void.
Scoring: The fastest climber over the weekend wins!
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Slackline Competition by Gibbon Slacklines
- Gibbon Slacklines set up and free to try
- £200 of Prizes for this competition
courtesy of Gibbon Slacklines
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Rules: Slackliners will attempt to walk the competition line as many times as possible without falling off. Complete walks count as going from box to box at the ends of the line without touching the ground.
Time: 2 minute time limit for as many complete walks as possible.
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